Accepting Technology into the Classroom I chose "Accepting Technology into the Classroom" for my Wiki research because I believe that integrating technology and video games into the classroom is going to be essential in the future. The more research I do they more I realize that kids have a huge disconnect from accessibility to information when they go to school. Much of the research that I found gives great ideas on reaching kids through their technological culture. One of the most important "take-aways" is that teachers aren't being replaced, they are being enhanced.
Top 5 things I Learned:
1. Technology integration is about more than TOOLS.
It’s about people, community, engagement, acceptance, access, beliefs, and usability. The use of technology in education promotes community and connections among people as users, developers, learners, teachers, facilitators, as well as within those groups across the boundaries of space and even time.
2. Technology integration is aboutACCEPTANCE.
Technology integration is also dependent upon not only the technology itself, but also on the level of acceptance within the community of users, their beliefs about the technology and their personal access to and abilities with that technology
3. Technology integration requires you to embrace LEARNING.
There will always be something new just around the corner, or even creeping up behind you. Don’t let it throw you off because you have the mindset of “expert” teacher rather than constant learner. There will always be things you don’t know, so model your response to this for your students so they can better approach learning new things.
4. Technology integration requires you toROLL WITH IT.
Stuff happens. Adopting a flexible approach to technology in the classroom will help you achieve your goals in teaching and not go crazy doing so. Be sure to have contingency plans for your technology use in the classroom. Also, having an open mind when using technology to allow you to see both the flaws in and the promise of tools that you are using.
Kids can be timid to speak their minds and if you think the is getting something and they aren't you won't know. Technology allows kids to anonymously vote on topics allowing for true picture of understanding without kids feeling obligated to know the right answer.
This is my favorite video. It's a little long, but it strikes a very precise chord with me. I give this video a "5 out of 5." It's about how little boys specifically are given an example in school that they don't belong. Kinda sad, but I really feel like it's the truth.
This is part of a series that explain the findings of a neuroscientist turned teacher. I give this video a "4 out of 5." It gives a really interesting look at how a video games structure of progression can be an example on how classrooms should be modeled.
I gave this video a "4 out of 5." It shows a really good example of how by accepting technology a principle can monitor a broader group of teachers much more effectively.
I gave this video a "4 out of 5." I gives a really brief overview of how a school has effectively started using technology throughout the school.
This is a full report from a study done in Scotland where the effects of teaching using console video games was studied. There is a summary of some of their findings on page 5 that's pretty interesting. I give this resource a "3 out of 5" because it's specific to video games being used not technology on a whole.
I gave this resource a "5 out of 5." It's specific to video games in the classroom, but it shows some really great examples with intricate details.
I gave this video a "5 out of 5." It breaks down technology in the classroom into 10 really great examples of how to incorporate technology into any classroom and how it can be effective. If your going to watch any of these videos this would probably be the best to get ideas of using technology.
I gave this video a "4 out of 5." It's kind of a commercial for a smart white, but it shows how a smart white-board can be used to its full potential.
This is just a fun video I found that promotes using film to aid in teaching in 40s or 50s. Using technology in the classroom is nothing new. I couldn't imagine a classroom where video wasn't incorporated. I wonder what will be the standard 30 years from now.
I chose "Accepting Technology into the Classroom" for my Wiki research because I believe that integrating technology and video games into the classroom is going to be essential in the future. The more research I do they more I realize that kids have a huge disconnect from accessibility to information when they go to school. Much of the research that I found gives great ideas on reaching kids through their technological culture. One of the most important "take-aways" is that teachers aren't being replaced, they are being enhanced.
Top 5 things I Learned:
1. Technology integration is about more than TOOLS.
It’s about people, community, engagement, acceptance, access, beliefs, and usability. The use of technology in education promotes community and connections among people as users, developers, learners, teachers, facilitators, as well as within those groups across the boundaries of space and even time.
2. Technology integration is about ACCEPTANCE.
Technology integration is also dependent upon not only the technology itself, but also on the level of acceptance within the community of users, their beliefs about the technology and their personal access to and abilities with that technology
3. Technology integration requires you to embrace LEARNING.
There will always be something new just around the corner, or even creeping up behind you. Don’t let it throw you off because you have the mindset of “expert” teacher rather than constant learner. There will always be things you don’t know, so model your response to this for your students so they can better approach learning new things.
4. Technology integration requires you to ROLL WITH IT.
Stuff happens. Adopting a flexible approach to technology in the classroom will help you achieve your goals in teaching and not go crazy doing so. Be sure to have contingency plans for your technology use in the classroom. Also, having an open mind when using technology to allow you to see both the flaws in and the promise of tools that you are using.
5. Technology integration encourages UNDERSTANDING.
Kids can be timid to speak their minds and if you think the is getting something and they aren't you won't know. Technology allows kids to anonymously vote on topics allowing for true picture of understanding without kids feeling obligated to know the right answer.
This is my favorite video. It's a little long, but it strikes a very precise chord with me. I give this video a "5 out of 5." It's about how little boys specifically are given an example in school that they don't belong. Kinda sad, but I really feel like it's the truth.
This is part of a series that explain the findings of a neuroscientist turned teacher. I give this video a "4 out of 5." It gives a really interesting look at how a video games structure of progression can be an example on how classrooms should be modeled.
I gave this video a "4 out of 5." It shows a really good example of how by accepting technology a principle can monitor a broader group of teachers much more effectively.
I gave this video a "4 out of 5." I gives a really brief overview of how a school has effectively started using technology throughout the school.
This is a full report from a study done in Scotland where the effects of teaching using console video games was studied. There is a summary of some of their findings on page 5 that's pretty interesting. I give this resource a "3 out of 5" because it's specific to video games being used not technology on a whole.
I gave this resource a "5 out of 5." It's specific to video games in the classroom, but it shows some really great examples with intricate details.
I gave this video a "5 out of 5." It breaks down technology in the classroom into 10 really great examples of how to incorporate technology into any classroom and how it can be effective. If your going to watch any of these videos this would probably be the best to get ideas of using technology.
I gave this video a "4 out of 5." It's kind of a commercial for a smart white, but it shows how a smart white-board can be used to its full potential.
This is just a fun video I found that promotes using film to aid in teaching in 40s or 50s. Using technology in the classroom is nothing new. I couldn't imagine a classroom where video wasn't incorporated. I wonder what will be the standard 30 years from now.